ASCII Art - Machine

4 Pixel:
With this method, a group of 4 pixels is always replaced by a single character: corresponds to " / ", corresponds to " F ", corresponds to " ) ", etc.
Since 4 pixels arranged this way form a square, but a character is roughly twice as tall as it is wide, the "1/2 graphics height" option can be selected to compensate for this. This method is very fast and yields excellent results. Graphics are processed at a maximum width of 500 pixels; larger images are scaled down to this size.
Exactly:
This method closely resembles OCR technology: every pixel in the source image is compared with every pixel of every character, and the best-fitting character is selected based on this data—a process that entails a relatively high computational load and, consequently, very long processing times. The resulting images are smaller than those produced by the 4-pixel method; they are roughly the same size as the source graphic.
Grayscale:
Here, only the black pixels of a character are compared with those of a section of the source image. The pixel position within the character is not taken into account, making this method imprecise; however, it is suitable for grayscale images or rasterized black-and-white graphics because, unlike the 4-pixel method, all meaningful character pixels are utilized.
Contrst :
This slider allows you to adjust the brightness before the image is rendered, potentially resulting in better contrast. This setting is only useful for grayscale or color graphics; it has no effect on black-and-white images.
Homepage : https://www.svenbader.de/downloads_software_ascii_art_machine/
Version : 1.2
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